[Solved] Projectile motion in Unity3d
Let’s be more specific. The projectile is launched from point A and needs to hit B, who is moving horizontally with constant speed in 2D. This is the position of the projectile, over time: P.x = A0.x + VP0.x * t P.y = A0.y + VP0.y * t – g/2 * t^2 And this is … Read more