[Solved] is there an equivalent to ‘classname.this’ from java in c++?

Are you sure the definition is actually defining function onChar in class Game and not in class Screen? If you accidentally wrote this as the definition for onChar (which I can imagine could easily happen): void Screen::KeyListener::onChar(char c) {} then you are defining function in class Screen. solved is there an equivalent to ‘classname.this’ from … Read more

[Solved] Deleting word from file evertime user enters a word to delete and writing the new array to a new file. C++

string space = ” “; int locate = -1; for (int j = 0; j < dictionarySize; j++) { if (space == d_newDictionaryArray[j]) { locate=j; break; } } //to locate where the element with space is stored if(locate!=-1) for (int i = locate; i < dictionarySize-1; i++) { d_newDictionaryArray[i] = d_newDictionaryArray[i+1]; } //to shift all … Read more

[Solved] C++ Why is my program throwing an exception?

You made variable with name that matches type name (string variable, string type?). Plus there is issue that you return pointer to object with local scope of life. That is UB. Using iterators your function would work like this: const string shortest_string(initializer_list<string> strings) { if(!strings.size()) return string(); auto shortest_one = strings.begin(); for (auto it = … Read more

[Solved] C++ : Creating program that reads a text file

Try this sample program and build up on it: #include <iostream> #include <fstream> #include <string> using namespace std; int main(void) { ifstream infile; infile.open(“football.txt”, ios::in); if (!infile) { cout<<“File does not exist”; return EXIT_FAILURE; } std::string text_from file; while (getline(infile, text_from_file)) { cout << text_from_file << “\n”; } cout << “Paused. Press enter to continue.\n” … Read more

[Solved] char () and int () are functions in c++? [duplicate]

They’re not functions. They’re just alternate syntax for type-casting. char(x) is more-or-less equivalent to static_cast<char>(x). In general, in C++, one should prefer the C++-specific constructs for casting objects (static_cast, dynamic_cast, const_cast, and reinterpret_cast), as those help ensure you don’t do anything dumb when casting objects. So in your code example, I’d recommend rewriting it as … Read more

[Solved] How do I use variables in a separate script in Unity3D?

You could make a class, instantiate an object of the class and access propterties. Or you could use static variables. Or even beter, lets say you have a GameManager.cs script attached to an empty object called GameManager. And you want to access its variables form the LevelManager.cs script. You do this inside the LevelManager.cs public … Read more

[Solved] Node structure in C# with a Query [closed]

using UnityEngine; using System.Collections; using System.Collections.Generic; public class PathTest : MonoBehaviour { public Node start; public Node end; public float threshold; private List<Node> myPath; private int currentNode; // Use this for initialization void Start () { Debug.Log (“********************************* DEPTHWISE”); List<Node> path = Pathfinding.DepthwiseSearch (start, end); for (int i = 0; i < path.Count; i++) { … Read more