[Solved] Can someone tell me what wrong with my code? [closed]

[ad_1] JavaScript 101, check your console for errors, there are a few: extra ; inside json undefined _pcost which should be _cost unfinished/incorrect for loop: ; instead of , inside for loops in JavaScript, + the iteration counter missing var data = { “products”: [{ “p_id”: 111, “p_name”: “p_one”, “p_cost”: 100 }] }; var results … Read more

[Solved] Locate coordinate from angle from n nautical miles

[ad_1] //Example with mutliple coordinates before creating an arc. AREA DEFINED AS 133830N1450807E TO 132836N1444449E TO 133043N1443814E TO 133515N1443710E THEN CLOCKWISE ON A 15.3 NM ARC CENTERED ON 133416N1445256E TO THE POINT OF ORIGIN //Abbreviation // a // b // m(midangle) (cx,cy,ax,ay,bx,by) // x(lat) // y(long) //Xc=latitude provided in text for center point //Yc=longitude provided … Read more

[Solved] Selecting Video from Camera Roll [closed]

[ad_1] You can use this: func getMovie() { let selecionadorDeFoto = UIImagePickerController() selecionadorDeFoto.delegate = self selecionadorDeFoto.mediaTypes = [kUTTypeMovie as String] selecionadorDeFoto.allowsEditing = false selecionadorDeFoto.sourceType = .photoLibrary present(selecionadorDeFoto, animated: true, completion: nil) } func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) { // Your code here } 6 [ad_2] solved Selecting Video from Camera Roll … Read more

[Solved] The c# of this JavaScript “regex replace”? [closed]

[ad_1] C# has a static method for matching for replacing a string treated as a pattern on the fly: text = Regex.Replace(Regex.Replace(text, @”[^>]+”, “”), @”[,:;()/&+]|–“, ” “); The Regex.Replace method automatically does a global replace. [ad_2] solved The c# of this JavaScript “regex replace”? [closed]

[Solved] Iterate over JS [closed]

[ad_1] You where comparing the wrong array in your code, you can fix it like following: for (var currentPokemon in FullGame.pokemon) { // HERE added .pokemon at the end if (FullGame.pokemon[currentPokemon].name == name) { var Detail = FullGame.pokemon[currentPokemon]; alert(Detail); } else { alert(“Type Again”); } } 3 [ad_2] solved Iterate over JS [closed]

[Solved] I got movenext() exception [closed]

[ad_1] To use MoveNext() you need to keep hold of the iterator and just… call MoveNext(), as shown below. The most common reason that MoveNext() would throw an exception is that the collection was modified – you added/removed/replaced an item. That isn’t usually allowed, so you’d have to construct your code to not do that. … Read more

[Solved] Saving int in Unity using playerprefs

[ad_1] You save like this PlayerPrefs.SetInt(“Health”, 100); PlayerPrefs.SetInt(“Mana”, 10); PlayerPrefs.Save(); If you want to update the values, just do the same. To get a int from playerprefs, just do PlayerPrefs.GetInt(“Health”) 3 [ad_2] solved Saving int in Unity using playerprefs