[Solved] Does C++ standardize the behavior of std::optional under std::min and std::max?

Is something like what I expected standardized in C++17 No. , or proposed for standardization later? There is no such proposal in any of the mailings. Though of course there’s plenty of easy workarounds, so there’s little reason for such a proposal: oy ? std::max(x,*oy) : x; x < oy ? *oy : x *std::max(oint(x), … Read more

[Solved] What can I do to remove or minimize this code duplication that will provide the same functionality and behavior?

You can make use of CRTP. Add a templated second base class to hold the ID handling code. template <class T> class ComponentID { public: ComponentID(std::string &id_) { // Same as updateID above } }; class Wire: public Component, ComponentID<Wire> { public: Wire(const std::string& name = “Wire”) : Component(name), ComponentID(id_) { } // … }; … Read more

[Solved] What can I do to remove or minimize this code duplication that will provide the same functionality and behavior?

Introduction Code duplication is a common problem in software development, and it can lead to a number of issues such as increased complexity, decreased readability, and decreased maintainability. Fortunately, there are a number of techniques that can be used to remove or minimize code duplication and provide the same functionality and behavior. In this article, … Read more

[Solved] User Input in C++ like in Python

I don’t exactly know what you want to achieve, but I think this is what you’re looking for. #include<iostream> #include<string> using namespace std; int main() { string user; /* —- This part is in place of your python code — */ cout << “Please Enter your name”; cin >> user; cout << “Your name is” … Read more

[Solved] How to chain and serialize functions by overloading the | operator

First I assume you have some basics that look like this #include <iostream> struct vec2 { double x; double y; }; std::ostream& operator<<(std::ostream& stream, vec2 v2) {return stream<<v2.x<<‘,'<<v2.y;} //real methods vec2 translate(vec2 in, double a) {return vec2{in.x+a, in.y+a};} //dummy placeholder implementations vec2 rotate(vec2 in, double a) {return vec2{in.x+1, in.y-1};} vec2 scale(vec2 in, double a) {return … Read more