[Solved] Getting the average from a user entered array [duplicate]

Well you already have arrayLength, why not use that as your array size indicator? Also, your average routine will lose precision. You are returning double, but your code has everything as int. static void Main(string[] args) { Console.WriteLine(“enter the amount of numbers you would like to find the average and mean of: “); int arraylength … Read more

[Solved] Optimize parsing more and more…. in C# [closed]

There’s nothing more you can optimize there. And I doubt that THIS is the slowest place in your program. However your null-values are a bit odd. -999 for numbers? DateTime.Now for a DateTime? Are you sure that won’t cause problems in other code? Those are pretty normal values which means that other code won’t be … Read more

[Solved] C# Windows Form – access code [closed]

You can access the Control’s objects attributes by it’s name. For example: NumericUpDown1 <- It’s the name of your Control In your C# code you can access all of it’s attribtes and methods by puttin a period after it’s name: NumericUpDown1.Maximun = 100; NumericUpDown1.Width = 250; NumericUpDown1.Height = 10; etc. You can serach it by … Read more

[Solved] Whats the difference between list and array? [closed]

From the list reference in cplusplus.com: Compared to other base standard sequence containers (array, vector and deque), lists perform generally better in inserting, extracting and moving elements in any position within the container for which an iterator has already been obtained, and therefore also in algorithms that make intensive use of these, like sorting algorithms. … Read more

[Solved] Why the nested ‘for’ loop is not working in the below program?

initialize b at the beginning of your code, and inside the loop: #include<stdio.h> #include<conio.h> void main() { int m,a,i,b=0; // initialize b printf(“Enter the number upto which the prime number is to be displayed:”); scanf(“%d”,&m); for(a=1;a<=m;a++) { for(i=1;i<=a;i++) { if(a%i==0) { b++; } } if(b==2) { printf(“\t%d”,a); } b=0; // re-initialize } getch(); } 5 … Read more

[Solved] Player getting stuck on the map

You should check that the point you are going is not outside your map. I think that when you are adding forces to the rigidbody you can add “too much” forces and that rigidbody collides with something and after that it get stacked. Edit: Check the OnCollisionEnter, OnCollisionStay and Exit also the triggers. http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter.html 2 … Read more

[Solved] using if statement under using case [closed]

You could try this one: if (erisim == “A”) { return redisUser.GetAll();// .Where(c=>c.Sube==”Y”); } else if (erisim == “P”) { return redisUser.GetAll().Where(c => c.Sube == sube); } else if (erisim == “C”) { return redisUser.GetAll().Where(c => c.CagriAcan == sicil); } else { return Enumerable.Empty<RequestCall>(); } solved using if statement under using case [closed]

[Solved] I want to store an string with multi spaces in the function and after, I want to call that function from any loop that placed in the main function [closed]

I want to store an string with multi spaces in the function and after, I want to call that function from any loop that placed in the main function [closed] solved I want to store an string with multi spaces in the function and after, I want to call that function from any loop that … Read more