[Solved] How do I fix C# Error cs0103 in Visual Studio 2017?

[ad_1] The initial problem was that your variables weren’t class scoped and also the calculations seem a bit crazy to me. But from pasting your code in to my editor I’ve had a quick tidy up and come out with the following: using System; namespace TestConsoleApplication { class Program { static double _totalLength, _totalWidth, _windowPerimeter, … Read more

[Solved] % operator not working with integer variables

[ad_1] I’m only writing this because the other answers are dangerously wrong. Here is a simple, slow and fool-proof solution: #include <iostream> #include<cmath> int getDigit(int num, int index) { // first shift index -1 digits to the right to position the indexth digit while(–index) { num /= 10; } // now strip off everything after … Read more

[Solved] error cs1001 cant use command ctrl c

[ad_1] Console applications consider CTRL+C to be the “termination command” of which is expected to cease functionality of the application and force it to close. Using CTRL+C as your input keys is faulty to begin with… HOWEVER… The keypress.Key should be the C key and you then need to also check if any “modifiers” are … Read more

[Solved] Unity3D – playerpref values changes to negative when its over 2billion

Introduction [ad_1] Unity3D is a powerful game engine used to create interactive 3D experiences. It is used by developers to create games for a variety of platforms, including mobile, console, and PC. One issue that developers have encountered when using Unity3D is that playerpref values can change to negative when they exceed 2 billion. This … Read more

[Solved] Unity3D – playerpref values changes to negative when its over 2billion

[ad_1] As I commented you, you should change your variable type, in this case to float which is the only one supported in Unity to save in PlayerPrefs. So your code would be like: public float LoadCoinsAmount() { return PlayerPrefs.GetFloat(“COINS”); } public void SaveCoinsAmount(float coins) { PlayerPrefs.SetFloat(“COINS”, coins); } 4 [ad_2] solved Unity3D – playerpref … Read more

[Solved] Call async code in an Action in C# [duplicate]

[ad_1] You need to mark your action as async just like you would any method, for example: Action action = async delegate() //snip However, this is equivalent to an async void method which is not recommended. Instead you many consider using Func<Task> instead of action: Func<Task> doStuff = async delegate() { using (var client = … Read more

[Solved] vector definition in struct (c++)

[ad_1] The problem are as followings: (corrected in OP question) myVector is defined const myVector.push_back(1); is not in any function body. (corrected in OP question) Value passed to myVector.push_back(1); is int but vector is of type string Change it as following. See example program working here: #include “string” #include “vector” #include “iostream” using namespace std; … Read more

[Solved] C – can’t access global variable within user functions

[ad_1] The variable used is a duplicated name. In main the local used is accessed. But in checkData the global instance is used, but causes an error since you are dereferencing a NULL pointer (static variables are initialised to 0). [ad_2] solved C – can’t access global variable within user functions

[Solved] C – can’t access global variable within user functions

Introduction [ad_1] When programming in C, it is important to understand the scope of variables. Global variables are variables that are accessible from any part of the program, while local variables are only accessible within the function they are declared in. Unfortunately, it is not always possible to access global variables within user functions. This … Read more

[Solved] copy from unsigned char to unsigned char

[ad_1] The reason for the warnings and error is that strncpy() accepts char * arguments, which is different from unsigned char *. Assuming the two arrays in the structs are the same size simply do memcpy(d1.d.something, c->do_something, sizeof(d1.d.something)); If you can’t assume the two arrays are the same size, you’ll need to write code to … Read more