[Solved] How to create a UI in Python [closed]

For start i suggest for you to start with Tkinter library (built in library). This is a simple program using Tkinter gui. import Tkinter class simpleapp_tk(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,textvariable=self.entryVariable) self.entry.grid(column=0,row=0,sticky=’EW’) self.entry.bind(“<Return>”, self.OnPressEnter) self.entryVariable.set(u”Enter text here.”) button = Tkinter.Button(self,text=u”Click me !”, command=self.OnButtonClick) button.grid(column=1,row=0) … Read more

[Solved] How to create custom circular progress view in android [closed]

You need to create two drawable files for this Create this two files in res > drawable 1. circle_shape.xml <?xml version=”1.0″ encoding=”utf-8″?> <shape xmlns:android=”http://schemas.android.com/apk/res/android” android:shape=”ring” android:innerRadiusRatio=”2.8″ android:thickness=”10dp” android:useLevel=”false”> <solid android:color=”#CCC” /> </shape> 2. circular_progress_bar.xml <?xml version=”1.0″ encoding=”utf-8″?> <rotate xmlns:android=”http://schemas.android.com/apk/res/android” android:fromDegrees=”270″ android:toDegrees=”270″> <shape android:innerRadiusRatio=”2.8″ android:shape=”ring” android:thickness=”10dp” android:useLevel=”true”><!– this line fixes the issue for lollipop api 21 … Read more

[Solved] How does filepicker work in XUL::Gui?

The filepicker is not exported by default, it is part of the :widgets export tag. You can either use use XUL::Gui ‘:all’; to get everything, or use use XUL::Gui qw(:default filepicker); to get the default set of imports and the filepicker. Take a look at the EXPORT heading for more details. Sorry the documentation is … Read more

[Solved] Extract a number from a string getting number format exception

You need to get the result by using substring method as below String total_points = potential_points.getText(); int startIndex=total_points.indexOf(“:”)+2; int endIndex=total_points.length(); String result=total_points.substring(startIndex,endIndex); int no=Integer.parseInt(result); Simplified the above code as below String result=total_points.substring(total_points.indexOf(“:”)+2,total_points.length()); int no=Integer.parseInt(result); 15 solved Extract a number from a string getting number format exception

[Solved] More Than One Activity

You should take a look at the Notepad application provided with the android sdk. In this application there is multiple activities (NoteEditor and NotesList for example) and multiple layouts (note_editor.xml, …). If this doesn’t help, feel free to ask for a more specific question (for instance what XML are you talking about). solved More Than … Read more

[Solved] How can I create such borders of the button? [duplicate]

Use a layer list drawable, something like this 🙂 <?xml version=”1.0″ encoding=”utf-8″?> <layer-list xmlns:android=”http://schemas.android.com/apk/res/android”> <item android:bottom=”4dp” android:top=”4dp”> <shape android:shape=”rectangle”> <corners android:radius=”2dp” /> <stroke android:width=”1dp” android:color=”@color/gray” /> <solid android:color=”@color/transparent” /> </shape> solved How can I create such borders of the button? [duplicate]

[Solved] Tkinter – how do I change the title?

If you are meaning a setting title of your tkinter window by “this”. You have several options. Option 1 if __name__ == ‘__main__’: your_gui = YourGUI() your_gui.title(‘My Title’) # Set title your_gui.mainloop() Option 2 def __init__(self): # inherit tkinter’s window methods tk.Tk.__init__(self) self.title(‘My Title’) # Set title ……. tk.Button(self, text=”exit!”, command=self.EXITME).grid(row=4, column=0, columnspan=2) Both options … Read more

[Solved] Adding TextFlow to FXML controller makes GUI blank

Take a look at the imports in mainController.java: They don’t contain an import for javafx.scene.text.TextFlow and textflow.TextFlow is used instead. You need to add an import to javafx.scene.text.TextFlow. In addition consider renaming your TextFlow class. Using the same type names as types in the API you use can easily lead to confusion. When mainController‘s constructor … Read more

[Solved] Drawing a bar gauge [closed]

for(int i=1;i<30;i++) { imgview=[[UIImageView alloc] initWithImage:[UIImage imageNamed:@”imagename.png”]]; imgview.frame=CGRectMake(10+i*10, 10, 10, 20); imgview.tag=i; [self.view addSubview:imgview]; } do this loop with some animation 4 solved Drawing a bar gauge [closed]