[Solved] How would I make a Timer which times things in 0.75 seconds Javascript?

[ad_1] The second parameter of the setInterval function is the interval time in milliseconds – the 1000. Just change it to 750. var myTimer = setInterval(function() { console.log(“This will appear every 750 milliseconds”); }, 750); 1 [ad_2] solved How would I make a Timer which times things in 0.75 seconds Javascript?

[Solved] Hide an element and show another if page is taking too long to load [closed]

[ad_1] It’s not something I’d usually recommend but here’s a pretty hacky solution. const video = document.querySelector(“#video-element-id”); let tooSlow = false; let timeout = setTimeout(() => { tooSlow = true; …logic to change header clearTimeout(timeout); }, 1000); video.addEventListener(‘loadeddata’, () => { console.log(tooSlow ? ‘too slow’ : ‘loaded’); clearTimeout(timeout); }); * EDIT – or you could … Read more

[Solved] Java Timer : I want to fade in and out for my picture but there are some error [closed]

[ad_1] Screen size you cat get without using JFrame’s instance: screen = Toolkit.getDefaultToolkit().getScreenSize(); Also after creating JFrame, add a component listener to update width, height on any resize: JFrame frame = new JFrame(“fade frame”); frame.addComponentListener(new ComponentAdapter() { @Override public void componentResized(ComponentEvent e) { width = image.getWidth(frame); height = image.getHeight(frame); } }); [ad_2] solved Java Timer … Read more

[Solved] linking timers to variables [closed]

[ad_1] Well as you have not shown us any code, let me assume that you at least have a class to encapsulate order. public class Order { public int OrderNumber{get;set;} ///other properties } Now if you add following two properties and a method, your problem is resolved. public class Order { public int OrderNumber{get;set;} //other … Read more

[Solved] document.write is killing page

[ad_1] as everybody suggested. document.write will clear everything from the DOM. the best way to write this would be to have a DIV in your HTML and set that div in your javascript code. here’s what your HTML should look like <div id=”page_message” style=”display: none;”></div> <div class=”countdown_out”> <div id=”countdown_title”>NFL Season Opener Countdown</div> <div class=”countdown_position”> <div … Read more

[Solved] How to add a timer in a C++ program [closed]

[ad_1] If your platform has conio.h available and your compiler supports C++11 (including <chrono>) you can do it like this: #include <iostream> #include <chrono> #include <conio.h> int main(int argc, char* argv[]){ std::chrono::time_point<std::chrono::system_clock> start; start = std::chrono::system_clock::now(); /* start timer */ while(true){ __int64 secondsElapsed = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now()-start).count(); if(secondsElapsed >= 20){ /* 20 seconds elapsed -> leave main … Read more

[Solved] Lua timer script producing all-numeric value instead of proper time

[ad_1] It looks like you are saving the Unix Timestamp to your file, you can try and make it human readable using an online time converter (https://time.is/Unix_time_converter) Besides this, take some time to read the os.time() implementation details on this lua page: https://www.lua.org/pil/22.1.html The time function, when called without arguments, returns the current date and … Read more

[Solved] How to control multiple CoundownTimer in android

[ad_1] I would do something like this: private void startNewTimer(List<CountDownTimer> listOfTimers) { CountDownTimer countDownTimer = new CountDownTimer(1000,1000) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { } }.start(); listOfTimers.add(countDownTimer); } private boolean cancelTimers(List<CountDownTimer> listOfTimers) { if(listOfTimers != null && !listOfTimers.isEmpty()) { for(CountDownTimer cdt : listOfTimers) { cdt.cancel(); } listOfTimers = null; … Read more

[Solved] How to connect a seconds timer to a minutes timer in Swift? [closed]

[ad_1] I would not use separate timers. Have a seconds timer that fires once a second. It sounds like you want a count-down timer. So… Record the time when the timer starts using code like this: let secondsToEnd = 60*5 let startInterval = NSDate.timeIntervalSinceReferenceDate() let endInterval = startInterval + Double(secondsToEnd) Then in your timer code: … Read more