[Solved] Unity3D transform like mirror?
Put an empty gameobject at the bottom of your screen. Add a collider(Box collider can do) to it and make it isTrigger and position it just below your screen. Write a code and add it to that empty gameObject with collider to check if any of your object is interacting that collider. void OnTriggerEnter() if(other.gameObject.tag … Read more