[Solved] How could a viable transformation look like that does convert a product-name into a valid HTML id-attribute value? [closed]

You can try this- const data = [ “2-inch leg extension”, “2′ x 8′ Overhead Garage Storage Rack”, “4 Drawer Base Cabinet 16-1/2\”W x 35\”H x 22-1/2\”D”, “24\” Long Tool Bar w/ Hooks Accessory” ]; const res = data.map(str => str.replace(/[^a-z\d\-_]/ig, ”)); console.log(res); If you need any prefix with the ID then add it like- … Read more

[Solved] Unity ‘Transform does not contain a definition for Position’ [closed]

C# is a case sensitive programming language. You wrote transform.Position instead of transform.position. You also tried to make operations on transform.position which is invalid. If you want to make an operation on the position then you must declare x or y. So, transform.position.x + 5 is valid However, transform.position + 5 is invalid. solved Unity … Read more

[Solved] Unity3D transform like mirror?

Put an empty gameobject at the bottom of your screen. Add a collider(Box collider can do) to it and make it isTrigger and position it just below your screen. Write a code and add it to that empty gameObject with collider to check if any of your object is interacting that collider. void OnTriggerEnter() if(other.gameObject.tag … Read more

[Solved] How to apply XSLT transformations to XML file and produce another XML?

The following XSLT does what you need (except formatting): <?xml version=”1.0″ encoding=”utf-8″?> <xsl:stylesheet version=”1.0″ xmlns:xsl=”http://www.w3.org/1999/XSL/Transform” xmlns:msxsl=”urn:schemas-microsoft-com:xslt” exclude-result-prefixes=”msxsl” > <xsl:output method=”xml” indent=”yes” encoding=”iso-8859-1″/> <!– Copy all elements recursively –> <xsl:template match=”@* | node()”> <xsl:copy> <xsl:apply-templates select=”@* | node()”/> </xsl:copy> </xsl:template> <!– Copy this element with subelements –> <xsl:template match=”order”> <!– Save ID for queries –> <xsl:variable … Read more