[Solved] How can I get rid of blurry textures in Metal?

In your texture sample call (in the shader), you need to set your magnification filter to ‘nearest’, instead of ‘linear’, like so (assuming your sampler is declared inline inside your shader): constexpr sampler textureSampler (mag_filter::nearest, // <– Set this to ‘nearest’ if you don’t want any filtering on magnification min_filter::nearest); // Sample the texture to … Read more