[Solved] What’s the c++ version of this java map code [closed]
std::map<std::string,Skill*> skills; skills[“Endurance”] = new Skill(); 3 solved What’s the c++ version of this java map code [closed]
std::map<std::string,Skill*> skills; skills[“Endurance”] = new Skill(); 3 solved What’s the c++ version of this java map code [closed]
Use the following approach inode_ptr i = NULL; auto it = directories.find(“string”); if ( it != directories.end() ) i = it->second; Maybe it is even better to write inode_ptr i = {}; instead of inode_ptr i = NULL; solved how to retrieve value from map c++ [closed]
If you rendered the whole thing once then you would get less lag. Maybe have 16×16 grids within the whole map that can be saved and then rendered as a whole as needed? You could (re)render them when they are modified and when they first appear. 2 solved javascript 2d tile based game rendering (terraria-style)
That is not possible. You need to parse the string somehow. That said, I have no idea how to parse “apple” as a map. A string such as “favorite -> apple” would be more understandable. 5 solved Type casting a string variable to a map in Java
Create a byte[] with the rgb values for each pixel of the image you want. The byte[] length will be width * height * 3 (3 values for each pixel). Look at this for an example of how create a BufferedImage from the byte[]. Another alternative is to create a BufferedImage and set the rgb … Read more
The question is unclear so I’ll try to answer, but listing my assumptions. If my assumptions are incorrect, then ofcourse the answer is going to be incorrect. I am assuming that the {domains={A={ notation does not mean you have this as text but that you have a map containing a map, containing a map. I … Read more
You can use a class like this one: import java.util.*; class LegacyGlueifier { private LegacyGlueifier() { } public static String generateLegacyDataset(Map<String, String> data) { final ArrayList<ArrayList<String>> lists = new ArrayList<ArrayList<String>>(); final int width = data.size(); int i = 0; for (Map.Entry<String, String> entry : data.entrySet()) { String[] values = entry.getValue().split(“,”); changeDims(lists, width, values.length + 1); … Read more
Will that cause memory leak ? There are no memory leak in your program, but a compilation error, since there are no operator[] defined for struct B. Assuming you add to map here: while(true) { A a; a[0] = 0; b[inx] = a; ++inx; } there are no memory leaks. The memory will increase until … Read more