[Solved] Mesh aren’t displayed in their correct positions for a FBX model of multiple meshes

Locked. There are disputes about this answer’s content being resolved at this time. It is not currently accepting new interactions. According to the Transformations example code in Autodesk’s official SDK, a node’s global position in the world space is recursively calculated by the CalculateGlobalTransform(FbxNode* pNode) function as in the sample code below. Very important things … Read more