[Solved] Mesh aren’t displayed in their correct positions for a FBX model of multiple meshes
[ad_1] Locked. There are disputes about this answer’s content being resolved at this time. It is not currently accepting new interactions. According to the Transformations example code in Autodesk’s official SDK, a node’s global position in the world space is recursively calculated by the CalculateGlobalTransform(FbxNode* pNode) function as in the sample code below. Very important … Read more