[Solved] Why is this the output of the code?

[ad_1] printf() returns the number of characters written. When called with a an empty format string (“”), that value will of course be 0, which will be considered “false” by the if, and thus the else branch is taken. And no, you certainly can’t switch() on strings in C. 4 [ad_2] solved Why is this … Read more

[Solved] What does struct mean in variable definition? c++

[ad_1] In this statement struct sockaddr *ai_addr; there is used so-called elaborated type specifier. This statement does two things. First of all it declares type name sockaddr and declares a pointer of this type. To declare a pointer to a structure there is no need that the structure would be defined that is that it … Read more

[Solved] Adding an item to a List which is DataBinded to a DataGrid

[ad_1] Are you adding items to the data bound List<CustomClass> on a background thread? Then you could use the dispatcher to marshall the Add call to back the UI thread: Application.Current.Dispatcher.BeginInvoke(new Action(()=> { yourCollection.Add(yourItem); }))); Do this for all Add and Remove operations that modify the source collection. You should also replace the List<CustomClass> with … Read more

[Solved] Rooms and Guests (object add to another object?)

[ad_1] Changed it completely and used the room number to connect the room and guest using Hashtables. public static Hashtable checkBookedRooms(string Rtype) { Hashtable roomsAvailable = new Hashtable(); int i = 0; foreach(Room room in AllRooms) { i++; if(room.booked==false && room.RoomType == Rtype) { roomsAvailable.Add(room.RoomNumber, room.RoomType); } if(i >= AllRooms.Count) { i = 0; return … Read more

[Solved] Modifying static variables from other scripts in Unity [duplicate]

[ad_1] Please, provide more information about how are you trying to do this… If you need to change between mono behaviours, for example, you will need to get current instance of behaviour you like to change in a way like myGameObjectInstance.GetComponent<MyBehaviourWithStatic>().myStatic = value; but note that user2320445 answer is not wrong, it depends on your … Read more

[Solved] How does this functions work? [closed]

[ad_1] k–; it`s the same that k= k-1 When g(i) and n%i==0 are true,the function subtract 1 to k, if k==0 then the function returns i; but if i>= n, then h returns 0. The two ” if ” clauses are independent. Without the function g we can`t say anything more. 2 [ad_2] solved How … Read more

[Solved] memset after malloc [closed]

[ad_1] My guess without a code example is that you were operating on the buffer or struct you malloc’d with assumptions that its contents would be initialized with certain default values. Malloc doesn’t initialize the memory it hands back, so unless you memset or use some other initialization, the values in that memory could be … Read more

[Solved] c# the name ‘xy’ does not exist in the current context

[ad_1] This problem has to do with the fact that functions can’t be called inside class bodies directly. Only fields, properties and methods can be written there. What you need to do, is wrap it inside another function, like so: public partial class MainWindow : Window { // Stuff public void SetValue() => valuetextOne.SetValue(“4”); } … Read more

[Solved] My function in C is not printing the value

[ad_1] #include <stdio.h> void sumer(int matrix[2]) { matrix[0] += 1; printf(“%d”, matrix[0]); } int main() { int a[2] = {0,0}; sumer(a); return 0; } You should rewrite your code like this. 4 [ad_2] solved My function in C is not printing the value