[Solved] Why this is not possible in C#? [closed]

Looks like an interesting case on what is allowed as a generic parameter type name. This: class DoesSomething<T> : IDoSomething<string> { public void Dispose() { } } and this class DoesSomething<T> : IDoSomething<String> { public void Dispose() { } } is obvious. Here T is used as a generic parameter name. On the other hand … Read more

[Solved] Album art of mp3 music file [duplicate]

You could use StorageFile.GetThumbnailAsync method to do this. If you want to get more info, please refer to the Scenario2 of official sample. XAML code: <Grid> <StackPanel> <Button Content=”Load Album art” Click=”Button_Click”/> <Image x:Name=”ImageControl”/> </StackPanel> </Grid> Code behind: private async void Button_Click(object sender, RoutedEventArgs e) { FileOpenPicker openPicker = new FileOpenPicker(); openPicker.SuggestedStartLocation = PickerLocationId.Downloads; openPicker.FileTypeFilter.Add(“.mp3”); … Read more

[Solved] I have been solving problems in HackerRank and I am getting ” Runtime Error :( ” again and again, for all problems. What mistake am I doing here…?

I have been solving problems in HackerRank and I am getting ” Runtime Error 🙁 ” again and again, for all problems. What mistake am I doing here…? solved I have been solving problems in HackerRank and I am getting ” Runtime Error 🙁 ” again and again, for all problems. What mistake am I … Read more

[Solved] please help me with my game my game have a problem [closed]

Your getter/setter of objects in your pool manager should not instantiate or destroy gamobjects, but enable and disable them. That is the purpose of pooling. It makes more sense to EnQueue/deQueue them and activate/deactivate like this. private Queue<GameObject> objPool; private Queue<GameObject> activeObj; //get from pool public GameObject GetObjFromPool(Vector3 newPosition, Quaternion newRotation) { GameObject newObject = … Read more

[Solved] Index slice within Main func when using setGrade()

There’s no built-in method what you’re looking for (merging slices). However, you can use append method like: s.setGrade(append([]int{80}, s.Grade[1:]…)) If you had to update two grade ints then you could have done: s.setGrade(append([]int{80,95}, s.Grade[2:]…)) 1 solved Index slice within Main func when using setGrade()

[Solved] What does Collections.shuffle function do

I don’t think you’re really asking about what Collections.shuffle does in general: I think you’re asking why Collections.shuffle affects the output: You are creating a load of tasks of two kinds: one of them increments a value (“kind 1”); the other increments a value and sometimes prints a message (“kind 2”). These are put into … Read more

[Solved] Undefined offset notice in a line that doesn’t access an array value [closed]

In order for you to successfully extract an array of 5 elements like you tried via “list”, you need to make sure the performAllUpdates function returns an array of 5 elements minimum. For example, the following return statement in the function will work: return array($response1,$response2,$response3,$response4,$response5); But of course $response1 through $response5 need to be replaced … Read more

[Solved] Compile time Restricted Templates without use of boost

You are missing some typenames and have the class template Move definition repeated three times. Th below code works: #include <iostream> #include <type_traits> using namespace std; template <typename T> class remove_all_pointers{ public: typedef T type; }; template <typename T> class remove_all_pointers<T*>{ public: typedef typename remove_all_pointers<T>::type type; }; template <typename T> class remove_all_pointers<T* const>{ public: typedef … Read more

[Solved] How to Invert an array in javascript

Assuming you have string and number in pairs. You can try following logic var abc = [‘S’, ‘L’, ‘M’, 20, 30, 60]; var updated = []; var mid = abc.length/2; for (var i=0; i< mid;i++) { updated.push(abc[i]); updated.push(abc[mid+i]); } console.log(updated); 0 solved How to Invert an array in javascript