[Solved] LWJGL random lines inbenween shapes
I’m guessing you have all of your textures on on image? Near the edge of the block, OpenGL is sampling nearby pixels to make it smooth, so on the edge of your dirt block you can see it slightly fading into a stone block try the lwjgl version of this: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, … Read more