[Solved] Why getting errors in android studio when adding code to the main activity xml? [closed]

You may need to take a course on Java in general before you start jumping into Android which far more complex. Every argument for requestPermissions is not valid Java activity: this is not valid Java. Just use this. string[]{Manifest.permission.RECORD_AUDIO} is not valid Java. Change it to this new String[]{Manifest.permission.RECORD_AUDIO} requestCode.1 is not valid Java just … Read more

[Solved] How to return the array variables values to another function on javascript?

My suggestion for you: free code camp function getPassedUsers() { var rr = [“a”, “b”]; var xx = [“c”]; return { rr: rr, xx: xx, }; } function ABC() { var data = getPassedUsers(); console.log(data.rr); console.log(data.xx); // you should first call `getPassedUsers` function // so `getPassedUsers` generate that data and return it for you // … Read more

[Solved] Read data instead of Response from C# Web API [closed]

use async method await response.Content.ReadAsStringAsync() or if you prefer just for testing or for special cases some ui-blocking old style you can do response.Content.ReadAsStringAsync.Result() But not recommend solved Read data instead of Response from C# Web API [closed]

[Solved] Looping through array of objects in Python coming from Javascript

contacts = [{“name”:”John”,”age”:30},{“name”:”Peter”,”age”:20},{“name”:”Sarah”,”age”:33}] for i in range(len(contacts)): print(contacts[i][“name”]) for person in contacts: print(person[“name”]) The second way would be considered more “Pythonic”. EDIT – added to answer question in comment To access only the last record in the list, use a negative offset. print(contacts[-1][“name”]) 1 solved Looping through array of objects in Python coming from Javascript

[Solved] How to show background bitmap on 2D

When looking at the uv-coordinates and the vertex coordinates, one can see that they do not fit together: vertex ———————————————- 0.0f,0.0f,-1.0f, 0.0f, 0.0f, with,0.0f,-1.0f, 0.0f, 1.0f, <– vertex: change in x, uv: change in y with,heigh,-1.0f, 1.0f, 1.0f, 0.0f,heigh,-1.0f 1.0f, 0.0f In addition, you tell OpenGL in this line: GLES20.glVertexAttribPointer(mTextureCoordinateHandle, 3, GLES20.GL_FLOAT, false, 0, uvBuffer); … Read more