[Solved] Cannot Assign Value of type ‘UIImage?’ to type ‘[UIImage]’ when generating a random image

To get a random image from your QuoteImages array you have to first get a random value and then request that from your array let randomValue = arc4random_uniform(10)+1 let randomImage = QuoteImages[randomValue] solved Cannot Assign Value of type ‘UIImage?’ to type ‘[UIImage]’ when generating a random image

[Solved] How to show Image over Map not as Pin but as seperate image? [duplicate]

You are looking for Map Overlay MKOverlayView. Check these tutorials: Overlay View Image Overlay Creating overlay Creating a MKOverlayView Create a subclass of MKOverlayView like: .h #import #import @interface MapOverlayView : MKOverlayView { } @end .m #import “MapOverlayView.h” @implementation MapOverlayView – (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)ctx { UIImage *image = [UIImage imageNamed:@”yourImage.png”]; CGImageRef imageReference = image.CGImage; MKMapRect … Read more

[Solved] How can I resize the UIImage to specific size

Here’s how you can resize the image while preserving its aspect ratio. The code below is from a category for UIImage: + (UIImage*)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize { float heightToWidthRatio = image.size.height / image.size.width; float scaleFactor = 1; if(heightToWidthRatio > 0) { scaleFactor = newSize.height / image.size.height; } else { scaleFactor = newSize.width / image.size.width; } CGSize … Read more

[Solved] UIImage adding image as subView [closed]

To overlay one image over another in a single image, make an image graphics context, draw the first image, then draw the second image, and now extract the resulting image which now contains both of them (and close the graphics context). 1 solved UIImage adding image as subView [closed]