[Solved] How can I get rid of blurry textures in Metal?

[ad_1] In your texture sample call (in the shader), you need to set your magnification filter to ‘nearest’, instead of ‘linear’, like so (assuming your sampler is declared inline inside your shader): constexpr sampler textureSampler (mag_filter::nearest, // <– Set this to ‘nearest’ if you don’t want any filtering on magnification min_filter::nearest); // Sample the texture … Read more