[Solved] Resources for a 3D animation program [closed]
Math You should know enough linear algebra to know how the various linear transformations in 3D graphics work – translation, scaling, change of coordinate basis, view transformation etc. You should also know how to render curves and surfaces using splines, Bezier curves, Bezier patches, subdivision methods (e.g., Catmull-Clark) etc. Mathematics for 3D Game Programming and … Read more