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I’ve tried various ways to implement something more creative, such as:
BitmapFactory.Options options = new BitmapFactory.Options ();
options.inJustDecodeBounds = true;
...
to make better prevent the outflow of memory but I had no success. In the end I decided to use
android:largeHeap = "true"
under the tag of my application manifest file, and that solved my problem.
Perhaps this solution is not desirable but is effective.
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solved Switch from one Activity to another one results OOM error on Samsung device