Actually there are many solutions if you search in Google. Here is one simple solution as below.
First define one model containing face and vertex info:
class obj3dmodel
{
struct vertex{
double x;
double y;
double z;
};
struct face{
unsigned int v1,v2,v3;
};
std::vector<vertex> vetexes;
std::vector<face> faces;
public:
void readfile(const char* filename);
void draw();
};
Then read file in readfile():
void obj3dmodel::readfile(const char *filename)
{
string s;
ifstream fin(filename);
if(!fin)
return;
while(fin>>s)
{
switch(*s.c_str())
{
case 'v':
{
vertex v;
fin>>v.x>>v.y>>v.z;
this->vetexes.push_back(v);
}
break;
case 'f':
{
face f;
fin>>f.v1>>f.v2>>f.v3;
faces.push_back(f);
}
break;
}
}
}
Now you could use vertex and face information to do draw():
void obj3dmodel::draw()
{
glBegin(GL_TRIANGLES);
for(int i=0;i<faces.size();i++)
{
vertex v1= vetexes[faces[i].v1-1];
vertex v2=vetexes[faces[i].v2-1];
vertex v3=vetexes[faces[i].v3-1];
glVertex3f(v1.x,v1.y,v1.z);
glVertex3f(v2.x,v2.y,v2.z);
glVertex3f(v3.x,v3.y,v3.z);
}
glEnd(GL_TRIANGLES);
}
1
solved Loading .obj file using c++ and opengl [closed]