Here is the sample code in C++,(Removed error checking)
MainWindow.cpp:
#include <windows.h>
#include <iostream>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
DWORD WINAPI createyourwindow(LPVOID param)
{
WNDCLASSEXW wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
HWND* hWnd = (HWND*)param;
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = GetModuleHandle(NULL);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszClassName = L"MyClass";
RegisterClassExW(&wcex);
*hWnd = CreateWindowW(L"MyClass", L"window", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, GetModuleHandle(NULL), NULL);
if (!*hWnd)
{
return FALSE;
}
ShowWindow(*hWnd, SW_NORMAL);
UpdateWindow(*hWnd);
MSG msg;
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, NULL, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return 0;
}
int main()
{
DWORD ThreadId;
HWND hwnd = NULL;
HANDLE hThread = CreateThread(NULL, 0, createyourwindow, (LPVOID)&hwnd, 0, &ThreadId);
MSG msg;
DWORD tid = GetCurrentThreadId(); // used in the PostThreadMessage().
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (msg.message == WM_USER && hwnd != NULL)
{
SuspendThread(hThread);
printf("suspend\n");
getchar(); //To Do here.
ResumeThread(hThread);
}
}
WaitForSingleObject(hThread, INFINITE);
return 0;
}
PostThreadMessage.cpp:
#include <windows.h>
#include <iostream>
int main()
{
DWORD tid = 0x....;
PostThreadMessage(tid,WM_USER,0,0);
return 0;
}
in MainWindow.cpp, create the main window in a thread and then there is also a messageloop in the main thread just to receive your user message. And then suspend the thread of mainwindow, to do something you want, finally resume it.
UPDATE:
WinForm Program.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
namespace WindowsFormsApp2
{
static class Program
{
static uint WM_USER = 0x0400;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Thread thread = new Thread(MainWindow);
thread.Start();
MSG msg = new MSG();
uint tid = GetCurrentThreadId();
while (GetMessage(ref msg, IntPtr.Zero, 0, 0) == 1)
{
if (msg.message == WM_USER)
{
//Thread.Sleep(5000); //You could still move the window for 5 second(just for test)
thread.Suspend();
Thread.Sleep(5000); //To Do here.
thread.Resume();
}
}
}
static void MainWindow()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
[DllImport("user32.dll")]
private static extern int GetMessage(ref MSG msg, IntPtr hwnd, uint wMsgFilterMin, uint wMsgFilterMax);
[DllImport("Kernel32.dll")]
private static extern uint GetCurrentThreadId();
private struct MSG
{
public IntPtr hwnd;
public uint message;
public uint wParam;
public long lParam;
public ulong time;
public long x;
public long y;
}
}
}
Then postmessage to the tid
.
3
solved Wait for message delivered to MainWindow sent using SendMessage API