[Solved] is there a way to measure Swift’s performance without building UI on iPhone with Xcode 11? [closed]


This is an example of how to measure the time of a sum of numbers

let numbersArray = [1,2,3,4,5,6,7,8,9,1,2,3,4,5,6]

func showBenchmarkTime(title:String, operation:()->()) {

    let startTime = CFAbsoluteTimeGetCurrent()

    operation()

    let timeElapsed = CFAbsoluteTimeGetCurrent() - startTime

    print("Time elapsed for \(title): \(timeElapsed) s.")
}

showBenchmarkTime(title: "sum an array of numbers") {

    print(numbersArray.reduce(0, +))
}

solved is there a way to measure Swift’s performance without building UI on iPhone with Xcode 11? [closed]