Sorry for my typo in the post… Here is how I managed to fix it:
- (GLuint)make:(float[])meshVerts withSizeOfMeshVerts:(int)sizeMeshVerts
{
GLuint _vertexArray;
GLuint _vertexBuffer;
glEnable(GL_DEPTH_TEST);
glGenVertexArraysOES(1, &_vertexArray);
glBindVertexArrayOES(_vertexArray);
glGenBuffers(1, &_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeMeshVerts, meshVerts, GL_STATIC_DRAW);
}
solved How to pass a vertex array as an argument in Objective-C? [closed]