My solution to this is a new class:
class ShapedPictureBox : PictureBox
{
public ShapedPictureBox()
{
}
public Color transparentColor = Color.White;
public void updateShape()
{
if(this.Image = null) return;
Bitmap bitmap = new Bitmap(this.Image);
System.Drawing.Drawing2D.GraphicsPath graphicsPath = new System.Drawing.Drawing2D.GraphicsPath();
for(int x = 0; x < this.Image.Width; x++)
for(int y = 0; y < this.Image.Height; y++)
if(transparentColor != bitmap.GetPixel(x, y))
graphicsPath.AddRectangle(new Rectangle(new Point(x, y), new Size(1, 1)));
this.Region = new Region(graphicsPath);
}
}
whenever you invalidate the object the shape will be recreated. I am aware that this solution is not effective at all, but it was the only I found.. I hope it helps someone..
If you have better/more efficient ideas, please let me know.
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solved How to create PictureBoxes with shapes based on a Picture