[Solved] Graphics for C++ cross-platform music making software [closed]


What you are describing is a LOT of work and something impossible for someone with limited programming experience such as yourself. C++ is neither an easy language nor a language that forgives.. it’s not just about learning the syntax (as is the case with processing or similar languages with automatic garbage collection) – it’s also about managing memory and other resources, invariants, etc – leaving aside the complexities of linkage, compilation, etc: in turn this prerequisites that you have a thorough understanding of how computers work at a lower level.

Anyway, I’ll try to answer your questions:

  1. You could do this with cinder – this would probably mean having to re-invent the wheel – but you can do. I wouldn’t say, however, that cinder is really suitable for such a task. This is meant for accelerated 2D/3D computer graphics. What you want is some more generic GUI library (maybe QT?). Regarding midi-support, you’ll probably have to rely on some other library for this anyway.

  2. Most computers these days do support openGL. Again you don’t really need openGL for what you want to do.

  3. Yes you can do this in theory – but it won’t be easy and it’s not really necessary for what you want to do.

  4. OpenCV definitely NOT. This is for image processing – i.e. raster graphics – you need vector graphics. Let aside that OpenCV’s Highgui is really slow on certain things so you’d have to use some other library for rendering anyway. I have no experience with the other libraries. My suggestion would be to either use some interpreted language such as python, luaAV or maybe SuperCollider (which does have built-in midi support by the way) which is far easier than C++, or to search for some open-source music-notation alternative (if there any) -> you can always build something of your own upon an existent code-base – reinventing the wheel is not necessary…

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solved Graphics for C++ cross-platform music making software [closed]