Apocalyptic0n3 is correct, you won’t find the training you need here, however, I can recommend where to go from here.
1: Buy a programming book, or use any of the freely available manuals. Perhaps an AS3 Cookbook, and definitely an API reference.
2: Learn general programming. I don’t mean “go learn C”, I mean, know the difference between document code, and classes. Know how and when to write functions, and how to use arguments. Know the difference between the different variable types. Know how to write loops. Know your operators.
The problem with learning to program is no one can “teach” you how to write your program. You need to know the tools, and the program you’re trying to write will dictate what you write. For this very reason, the most used documentation I use is the API Reference from Adobe.
- What are the methods of an array? Check the API.
- How do you split a string at every return? Check the API.
- How do you create a Vector number? Check the API.
- etc…
It’s actually very useful once you know how it’s laid out, and once you realize that there’s just way more there than you can put to memory in one “read-through”, the importance of knowing everything about the language becomes unimportant.
3: Practice; in my opinion, the best training is doing. So, pick a project, think through the logical steps you would take to do whatever it is you want your code to do, and research how you’d do that.
Finally, with regards to your particular area of interest, I’ve bought and loved Keith Peter’s Actionscript 3 Animation book. It clearly explains all of your animation/collision/physics/3d-camera needs.
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solved AS3 advanced guide [closed]