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I noticed a couple of issues with your code.
You are calling
setTimeoutin a loop. So if you have, say,numOfbox.length === 15,setTimeoutwill be called 15 times around10,000ms from when you set it. Could this be the reason you’re seeing the more calls tostartGamethan you thought?I see the variable
numOfbox, but since it’s not declared in thestartGamefunction I’ll have to assume that it’s in the parent scope. So, in the line where you dotimeout[i] = setTimeout(startGame, 10000, numOfbox);
Realize that since numOfbox is in a higher level scope and startGame does not take any parameters, the numOfbox parameter (the 3rd argument in setTimeout) is really not going anywhere: the numOfbox variable actually uses is coming from the parent scope. This may be ok, but you should consider what is happening here.
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solved setTimeout in a for loop with array as an argument misbehaving