[Solved] please help me with my game my game have a problem [closed]

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Your getter/setter of objects in your pool manager should not instantiate or destroy gamobjects, but enable and disable them. That is the purpose of pooling.
It makes more sense to EnQueue/deQueue them and activate/deactivate like this.

private Queue<GameObject> objPool;
private Queue<GameObject> activeObj;
//get from pool
public GameObject GetObjFromPool(Vector3 newPosition, Quaternion newRotation)
{
    GameObject newObject = objPool.Dequeue();
    newObject.SetActive(true);
    newObject.transform.SetPositionAndRotation(newPosition, newRotation);

    //keep actives to be retrieved
    activeObj.Enqueue(newObject);
    return newObject;
}

//return to pool
public void ReturnObjToPool(GameObject go)
{
    go.SetActive(false);
    objPool.Enqueue(go);
}

Find this question in case its helpfull.

You can find plenty of pooling examples if you goolgle that up. Here is one.

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solved please help me with my game my game have a problem [closed]