prgBar.Show()
Is this what you need? Did you forget to show the new form?
EDIT:
I’m answering to you comment…
you need a static property to access the form from somewhere else:
public partial class Form1 : Form
{
// This is you constructor (not shown in your sample code).
public Form1()
{
InitializeComponent();
Instance = this;
}
public static Form1 Instance { get; private set;}
game_rule dt = new game_rule();
private void button2_Click(object sender, EventArgs e)
{
progressBar1.Increment(-200); // this is work
dt.DoAttack(); // this is not work... but there is no build error at all!
}
}
class game_rule
{
public void DoAttack()
{
Form1.Instance.progressBar1.Increment(-200);
SystemSounds.Asterisk.Play();
}
}
or another approach could be by dependency injection (not a perfect one but it’s a good beginning):
public partial class Form1 : Form
{
game_rule dt = new game_rule();
private void button2_Click(object sender, EventArgs e)
{
progressBar1.Increment(-200); // this is work
dt.DoAttack(this); // this is not work... but there is no build error at all!
}
}
class game_rule
{
public void DoAttack(Form1 form)
{
form1.progressBar1.Increment(-200);
SystemSounds.Asterisk.Play();
}
}
2
solved program succeded in no error but this method is not working