{"id":8543,"date":"2022-09-14T05:10:49","date_gmt":"2022-09-13T23:40:49","guid":{"rendered":"https:\/\/jassweb.com\/solved\/solved-making-flappy-bird-game-in-unity3d-flappy-plane-how-to-destroy-the-obstacles-closed\/"},"modified":"2022-09-14T05:10:49","modified_gmt":"2022-09-13T23:40:49","slug":"solved-making-flappy-bird-game-in-unity3d-flappy-plane-how-to-destroy-the-obstacles-closed","status":"publish","type":"post","link":"https:\/\/jassweb.com\/solved\/solved-making-flappy-bird-game-in-unity3d-flappy-plane-how-to-destroy-the-obstacles-closed\/","title":{"rendered":"[Solved] Making &#8220;Flappy Bird&#8221; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed]"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"answer-28073443\" class=\"answer js-answer accepted-answer js-accepted-answer\" data-answerid=\"28073443\" data-parentid=\"28072691\" data-score=\"0\" data-position-on-page=\"1\" data-highest-scored=\"1\" data-question-has-accepted-highest-score=\"1\" itemprop=\"acceptedAnswer\" itemscope itemtype=\"https:\/\/schema.org\/Answer\">\n<div class=\"post-layout\">\n<div class=\"votecell post-layout--left\"><\/div>\n<div class=\"answercell post-layout--right\">\n<div class=\"s-prose js-post-body\" itemprop=\"text\">\n<p>Is <code>MonoBehaviour.Destroy(gameObject)<\/code> what you&#8217;re after? I&#8217;m not really sure what part of the process you are struggling with?<\/p>\n<p>Edit:<br \/>\nWith the clarification, below is the revised answer:<\/p>\n<p>Track the position of the players co-ordinates, and when an object finds that its own co-ordinates are less that players co-ordinate minus the offset of where the player is on the screen, destroy it. Basically something like the following (assuming the camera is always centred on the player and moves along with it):<\/p>\n<pre><code>void Update()\n{\n    int xBound = Camera.main.transform.position.x - (Screen.width \/ 2);\n    if (transform.position.x &lt; xBound)\n    {\n        MonoBehaviour.Destroy(gameObject)\n    }\n}\n<\/code><\/pre>\n<\/p><\/div>\n<div class=\"mt24\"><\/div>\n<\/div>\n<p>            <span class=\"d-none\" itemprop=\"commentCount\">3<\/span> <\/p><\/div>\n<\/div>\n<p>[ad_2]<\/p>\n<p>solved Making &#8220;Flappy Bird&#8221; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed] <\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Is MonoBehaviour.Destroy(gameObject) what you&#8217;re after? I&#8217;m not really sure what part of the process you are struggling with? Edit: With the clarification, below is the revised answer: Track the position of the players co-ordinates, and when an object finds that its own co-ordinates are less that players co-ordinate minus the offset of where the &#8230; <a title=\"[Solved] Making &#8220;Flappy Bird&#8221; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed]\" class=\"read-more\" href=\"https:\/\/jassweb.com\/solved\/solved-making-flappy-bird-game-in-unity3d-flappy-plane-how-to-destroy-the-obstacles-closed\/\" aria-label=\"More on [Solved] Making &#8220;Flappy Bird&#8221; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed]\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[320],"tags":[324,538],"class_list":["post-8543","post","type-post","status-publish","format-standard","hentry","category-solved","tag-c","tag-unity3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>[Solved] Making &quot;Flappy Bird&quot; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed] - JassWeb<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jassweb.com\/solved\/solved-making-flappy-bird-game-in-unity3d-flappy-plane-how-to-destroy-the-obstacles-closed\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Solved] Making &quot;Flappy Bird&quot; Game In Unity3D (Flappy Plane), How To Destroy The Obstacles? [closed] - JassWeb\" \/>\n<meta property=\"og:description\" content=\"[ad_1] Is MonoBehaviour.Destroy(gameObject) what you&#8217;re after? I&#8217;m not really sure what part of the process you are struggling with? Edit: With the clarification, below is the revised answer: Track the position of the players co-ordinates, and when an object finds that its own co-ordinates are less that players co-ordinate minus the offset of where the ... 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