{"id":33525,"date":"2023-02-09T12:23:32","date_gmt":"2023-02-09T06:53:32","guid":{"rendered":"https:\/\/jassweb.com\/solved\/solved-make-inventory-that-receives-purchased-items-from-the-shop-system\/"},"modified":"2023-02-09T12:23:32","modified_gmt":"2023-02-09T06:53:32","slug":"solved-make-inventory-that-receives-purchased-items-from-the-shop-system","status":"publish","type":"post","link":"https:\/\/jassweb.com\/solved\/solved-make-inventory-that-receives-purchased-items-from-the-shop-system\/","title":{"rendered":"[Solved] Make inventory that receives purchased items from the shop system"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"answer-73355478\" class=\"answer js-answer accepted-answer js-accepted-answer\" data-answerid=\"73355478\" data-parentid=\"73337654\" data-score=\"7\" data-position-on-page=\"1\" data-highest-scored=\"1\" data-question-has-accepted-highest-score=\"1\" itemprop=\"acceptedAnswer\" itemscope itemtype=\"https:\/\/schema.org\/Answer\">\n<div class=\"post-layout\">\n<div class=\"votecell post-layout--left\"><\/div>\n<div class=\"answercell post-layout--right\">\n<div class=\"s-prose js-post-body\" itemprop=\"text\">\n<p>You can use events to make your scripts &#8220;communicate&#8221; independently.<\/p>\n<p>First you need the gameevents. Make sure you have the <strong>script on a gameobject in your scene<\/strong>:<\/p>\n<pre><code>using System;\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class GameEvents : MonoBehaviour\n{\n    public static GameEvents gameEvents;\n\n    private void Awake()\n    {\n        gameEvents = this;\n    }\n\n    public event Action&lt;Item&gt; onItemPurchase;\n\n    public void ItemPurchaseMade(Item item)\n    {\n        if(onItemPurchase != null)\n        {\n            onItemPurchase(item);\n        }\n    }\n}\n<\/code><\/pre>\n<p>Then include the trigger in your buy method:<\/p>\n<pre><code>using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.EventSystems;\nusing UnityEngine.UI;\n\npublic class ShopManager : MonoBehaviour\n{\n\n    public int[,] shopItems = new int[9, 9];\n    public float coins;\n    public Text CoinsTXT;\n\n\n    void Start()\n    {\n        CoinsTXT.text = \"\" + coins.ToString();\n\n        \/\/ID's\n        shopItems[1, 1] = 1;\n        shopItems[1, 2] = 2;\n        shopItems[1, 3] = 3;\n        shopItems[1, 4] = 4;\n        shopItems[1, 5] = 5;\n        shopItems[1, 6] = 6;\n        shopItems[1, 7] = 7;\n        shopItems[1, 8] = 8;\n\n        \/\/Price\n        shopItems[2, 1] = 10;\n        shopItems[2, 2] = 20;\n        shopItems[2, 3] = 30;\n        shopItems[2, 4] = 40;\n        shopItems[2, 5] = 50;\n        shopItems[2, 6] = 65;\n        shopItems[2, 7] = 110;\n        shopItems[2, 8] = 150;\n\n    }\n\n\n    public void Buy()\n    {\n        GameObject ButtonRef = GameObject.FindGameObjectWithTag(\"Event\").GetComponent&lt;EventSystem&gt;().currentSelectedGameObject;\n\n        if (coins &gt;= shopItems[2, ButtonRef.GetComponent&lt;ButtonInfo&gt;().ItemID])\n        {\n            coins -= shopItems[2, ButtonRef.GetComponent&lt;ButtonInfo&gt;().ItemID];\n            CoinsTXT.text = \"Coins:\" + coins.ToString();\n\n            Item yourItem = Item() \/\/get your Item from ID\n\n            GameEvents.gameEvents.ItemPurchaseMade(yourItem);\n        }\n\n\n    }\n}\n<\/code><\/pre>\n<p>Then listen to the event from your inventory class:<\/p>\n<pre><code>using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\n\npublic class Inventory {\n\n    private List&lt;Item&gt; itemList;\n\n    public Inventory()\n    {\n\n        GameEvents.gameEvents.onItemPurchase += AddItem;\n\n        itemList = new List&lt;Item&gt;();\n\n        Debug.Log(\"Inventory\");\n    }\n\n    public void AddItem(Item item)\n    {\n        itemList.Add(item);\n    }\n}\n<\/code><\/pre>\n<p>It is unclear where you get the item by their ids from. That is why I left that part out. As an alternative, you could pass the itemId though the events and get the item in the inventory class.<\/p>\n<\/p><\/div>\n<div class=\"mt24\"><\/div>\n<\/div>\n<p>            <span class=\"d-none\" itemprop=\"commentCount\">10<\/span> <\/p><\/div>\n<\/div>\n<p>[ad_2]<\/p>\n<p>solved Make inventory that receives purchased items from the shop system <\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] You can use events to make your scripts &#8220;communicate&#8221; independently. First you need the gameevents. Make sure you have the script on a gameobject in your scene: using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameEvents : MonoBehaviour { public static GameEvents gameEvents; private void Awake() { gameEvents = this; } public &#8230; <a title=\"[Solved] Make inventory that receives purchased items from the shop system\" class=\"read-more\" href=\"https:\/\/jassweb.com\/solved\/solved-make-inventory-that-receives-purchased-items-from-the-shop-system\/\" aria-label=\"More on [Solved] Make inventory that receives purchased items from the shop system\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[320],"tags":[324,538],"class_list":["post-33525","post","type-post","status-publish","format-standard","hentry","category-solved","tag-c","tag-unity3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[Solved] Make inventory that receives purchased items from the shop system - JassWeb<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jassweb.com\/solved\/solved-make-inventory-that-receives-purchased-items-from-the-shop-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Solved] Make inventory that receives purchased items from the shop system - JassWeb\" \/>\n<meta property=\"og:description\" content=\"[ad_1] You can use events to make your scripts &#8220;communicate&#8221; independently. 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