{"id":21282,"date":"2022-11-12T21:57:34","date_gmt":"2022-11-12T16:27:34","guid":{"rendered":"https:\/\/jassweb.com\/solved\/solved-i-dont-know-how-to-do\/"},"modified":"2022-11-12T21:57:34","modified_gmt":"2022-11-12T16:27:34","slug":"solved-i-dont-know-how-to-do","status":"publish","type":"post","link":"https:\/\/jassweb.com\/solved\/solved-i-dont-know-how-to-do\/","title":{"rendered":"[Solved] I don&#8217;t know how to do"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"answer-74059666\" class=\"answer js-answer accepted-answer js-accepted-answer\" data-answerid=\"74059666\" data-parentid=\"74059580\" data-score=\"1\" data-position-on-page=\"1\" data-highest-scored=\"1\" data-question-has-accepted-highest-score=\"1\" itemprop=\"acceptedAnswer\" itemscope itemtype=\"https:\/\/schema.org\/Answer\">\n<div class=\"post-layout\">\n<div class=\"votecell post-layout--left\"><\/div>\n<div class=\"answercell post-layout--right\">\n<div class=\"s-prose js-post-body\" itemprop=\"text\">\n<p>Don&#8217;t use the names of existing types as namespaces.  You have a custom namespace here:<\/p>\n<pre><code>namespace UnityStandardAssets.Characters.ThirdPerson.NavMeshAgent\n<\/code><\/pre>\n<p>So anything <em>within<\/em> that namespace (or in code which references the enclosing namespace) which refers to <code>NavMeshAgent<\/code> will be referring to the <em>namespace<\/em>.  <em>Not<\/em> to the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/docs.unity3d.com\/ScriptReference\/AI.NavMeshAgent.html\">type in Unity<\/a>.<\/p>\n<p>Rename your namespace.  For example:<\/p>\n<pre><code>namespace UnityStandardAssets.Characters.ThirdPerson.MyNavMeshAgent\n<\/code><\/pre>\n<p>(Or something more contextually meaningful.)<\/p>\n<p>Basically the lesson here is that names matter.  The names of your namespaces, types, variables, etc. should be clear and unambiguous to both you and to the compiler.<\/p>\n<hr>\n<p>And, of course, to reference that type directly you&#8217;ll need a <code>using<\/code> directive:<\/p>\n<pre><code>using UnityEngine.AI;\n<\/code><\/pre>\n<\/p><\/div>\n<div class=\"mt24\"><\/div>\n<\/div>\n<p>            <span class=\"d-none\" itemprop=\"commentCount\"><\/span> <\/p><\/div>\n<\/div>\n<p>[ad_2]<\/p>\n<p>solved I don&#8217;t know how to do <\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Don&#8217;t use the names of existing types as namespaces. You have a custom namespace here: namespace UnityStandardAssets.Characters.ThirdPerson.NavMeshAgent So anything within that namespace (or in code which references the enclosing namespace) which refers to NavMeshAgent will be referring to the namespace. Not to the type in Unity. Rename your namespace. For example: namespace UnityStandardAssets.Characters.ThirdPerson.MyNavMeshAgent (Or &#8230; <a title=\"[Solved] I don&#8217;t know how to do\" class=\"read-more\" href=\"https:\/\/jassweb.com\/solved\/solved-i-dont-know-how-to-do\/\" aria-label=\"More on [Solved] I don&#8217;t know how to do\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[320],"tags":[324,538],"class_list":["post-21282","post","type-post","status-publish","format-standard","hentry","category-solved","tag-c","tag-unity3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>[Solved] I don&#039;t know how to do - JassWeb<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jassweb.com\/solved\/solved-i-dont-know-how-to-do\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Solved] I don&#039;t know how to do - JassWeb\" \/>\n<meta property=\"og:description\" content=\"[ad_1] Don&#8217;t use the names of existing types as namespaces. You have a custom namespace here: namespace UnityStandardAssets.Characters.ThirdPerson.NavMeshAgent So anything within that namespace (or in code which references the enclosing namespace) which refers to NavMeshAgent will be referring to the namespace. Not to the type in Unity. Rename your namespace. For example: namespace UnityStandardAssets.Characters.ThirdPerson.MyNavMeshAgent (Or ... 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