{"id":19215,"date":"2022-11-05T21:22:21","date_gmt":"2022-11-05T15:52:21","guid":{"rendered":"https:\/\/jassweb.com\/solved\/solved-why-does-this-solution-works-in-javascript-but-takes-too-long-in-c-dynamic-programming\/"},"modified":"2022-11-05T21:22:21","modified_gmt":"2022-11-05T15:52:21","slug":"solved-why-does-this-solution-works-in-javascript-but-takes-too-long-in-c-dynamic-programming","status":"publish","type":"post","link":"https:\/\/jassweb.com\/solved\/solved-why-does-this-solution-works-in-javascript-but-takes-too-long-in-c-dynamic-programming\/","title":{"rendered":"[Solved] Why does this solution works in JavaScript but takes too long in C++? (Dynamic Programming)"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"answer-66725611\" class=\"answer js-answer accepted-answer js-accepted-answer\" data-answerid=\"66725611\" data-parentid=\"66720598\" data-score=\"1\" data-position-on-page=\"1\" data-highest-scored=\"1\" data-question-has-accepted-highest-score=\"1\" itemprop=\"acceptedAnswer\" itemscope itemtype=\"https:\/\/schema.org\/Answer\">\n<div class=\"post-layout\">\n<div class=\"votecell post-layout--left\"><\/div>\n<div class=\"answercell post-layout--right\">\n<div class=\"s-prose js-post-body\" itemprop=\"text\">\n<p>A difference between your JavaScript and C++ code samples is: the C++ function has just two parameters instead of 3, the map object being managed as a global entity.<\/p>\n<p>In some sense, having just 2 parameters is \u201c<em>The Right Thing<\/em>\u201d. The unordered map is about some internal necessity of the algorithm. Why should user code have to know about that ?<\/p>\n<p>And should you some day decide to use instead an <em>ordered<\/em> map or a set or a bit vector, why should that force user code to change the list of header files it has to #include ?<\/p>\n<p>So having just 2 parameters is fine, however managing the map as an external <strong>global object<\/strong> is not that good. In C++ programming, global objects are generally frowned upon. In your case, it puts an undue burden on user code, such as having to reset the map object between two calls to <code>canSum()<\/code> ? Such a precaution is all too easily forgotten.<\/p>\n<p>To solve the problem, you could use two C++ functions: an external one, and the internal one.<\/p>\n<p>The external one takes care (internally) of the life cycle of the map object. The internal one just passes a pointer to the map object around.<\/p>\n<p><strong>C++ code for the <em>internal<\/em> function:<\/strong><\/p>\n<pre><code>#include  &lt;vector&gt;\n#include  &lt;unordered_map&gt;\n#include  &lt;iostream&gt;\n\nusing  MyMapType = std::unordered_map&lt;int, bool&gt;;  \/\/ ad hoc map type\nusing  std::vector;\n\nbool canSumWithMap(int goal, const vector&lt;int&gt;&amp; vec, MyMapType&amp; myMap)\n{\n    if (goal &lt; 0)   return false;\n    if (goal == 0)  return true;\n\n    if (myMap[goal])\n        return myMap[goal];\n\n    for (auto&amp; ell : vec)\n    {\n        if (canSumWithMap(goal-ell, vec, myMap)) \n        {\n            myMap.insert({goal, true});\n            return true;\n        }\n    }\n    myMap.insert({goal, false});\n    return false;\n}\n<\/code><\/pre>\n<p>Please note that both the map and the vector are passed by <em>reference<\/em>, with a &#8216;&amp;&#8217; character, in order to avoid unnecessary copying during function calls.<\/p>\n<p><strong>C++ code for the <em>external<\/em> function, plus main program:<\/strong><\/p>\n<pre><code>bool canSum(int goal, const vector&lt;int&gt;&amp; vec)\n{\n    MyMapType  myMap;  \/\/ new map object initialized as empty\n\n    bool rc = canSumWithMap(goal, vec, myMap);\n\n    return rc;\n    \/\/ myMap automagically deallocated here\n}\n\n\nusing  std::cout;\nusing  std::endl;\n\n\nint main()\n{\n    cout &lt;&lt; std::boolalpha;  \/\/ want to print true or false rather than 0 or 1\n    cout &lt;&lt; canSum(7, {2,3})      &lt;&lt; endl;\n    cout &lt;&lt; canSum(7, {5,3,4,7})  &lt;&lt; endl;\n    cout &lt;&lt; canSum(7, {2,4})      &lt;&lt; endl;  \/\/ no, can only do multiples of 2\n    cout &lt;&lt; canSum(8, {2,3,5})    &lt;&lt; endl;\n    cout &lt;&lt; canSum(300, {7,14})   &lt;&lt; endl;  \/\/ no, can only do multiples of 7\n\n    return 0;\n}\n<\/code><\/pre>\n<p>The above code runs successfully on my semi-vintage Intel x86-64 machine in 50 seconds, GNU C++ v10.2, with -O2 option.<\/p>\n<p><strong>Program output:<\/strong><\/p>\n<pre><code>$ g++ --version\ng++ (GCC) 10.2.1 20201125 (Red Hat 10.2.1-9)\nCopyright \u00a9 2020 Free Software Foundation, Inc.\n  ...  \n$ \n$ g++ -O2 q66720598.cpp  -o q66720598.x\n$ time q66720598.x\ntrue\ntrue\nfalse\ntrue\nfalse\n\nreal   0m49,986s\nuser   0m49,841s\nsys    0m0,003s\n$ \n\n<\/code><\/pre>\n<h2>Performance measurements:<\/h2>\n<p>On my machine, your JavaScript codes runs in 19 seconds. And C++ with unordered maps takes 50 seconds, which is a bit disappointing.<\/p>\n<p>Switching from unordered maps to plain (ordered) maps decreases the C++ time to 36 seconds, that&#8217;s still slower than JavaScript.<\/p>\n<p>It takes a <em>bit vector<\/em>, defined like this:<\/p>\n<pre><code>    std::vector&lt;bool&gt;  myMap(goal+1, false);\n<\/code><\/pre>\n<p>to restore proper hierarchy \ud83d\ude42 and make C++  3 times <em>faster<\/em> than JavaScript, with a wall time of only 6 seconds.<\/p>\n<p>So this is one of those situations where map objects, though functionally quite powerful and versatile, can be way slower than some <em>ad hoc<\/em> data structure.<\/p>\n<\/p><\/div>\n<div class=\"mt24\"><\/div>\n<\/div>\n<p>            <span class=\"d-none\" itemprop=\"commentCount\">1<\/span> <\/p><\/div>\n<\/div>\n<p>[ad_2]<\/p>\n<p>solved Why does this solution works in JavaScript but takes too long in C++? (Dynamic Programming) <\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] A difference between your JavaScript and C++ code samples is: the C++ function has just two parameters instead of 3, the map object being managed as a global entity. In some sense, having just 2 parameters is \u201cThe Right Thing\u201d. The unordered map is about some internal necessity of the algorithm. Why should user &#8230; <a title=\"[Solved] Why does this solution works in JavaScript but takes too long in C++? (Dynamic Programming)\" class=\"read-more\" href=\"https:\/\/jassweb.com\/solved\/solved-why-does-this-solution-works-in-javascript-but-takes-too-long-in-c-dynamic-programming\/\" aria-label=\"More on [Solved] Why does this solution works in JavaScript but takes too long in C++? (Dynamic Programming)\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[320],"tags":[324,1372,333,4589],"class_list":["post-19215","post","type-post","status-publish","format-standard","hentry","category-solved","tag-c","tag-dynamic-programming","tag-javascript","tag-memoization"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>[Solved] Why does this solution works in JavaScript but takes too long in C++? 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