*If I understood what you want then here is some logic. You can add/remove to make upto your requirement.
*Directly typed here, errors/typos probable. Please conside.
In your interface file:
@property BOOL yourChoice;//0-easy, 1-hard
@property BOOL plus;
@property BOOL minus;
@property BOOL divide;
@property BOOL multipy;
@property (strong) NSInteger score;
@property (strong) NSMutableArray *scores;
In your implementation file:
-(IBAction)easy:(id)sender{
yourChoice=0;
}
-(IBAction)hard:(id)sender{
yourChoice=1;
}
In choices action method, instead of tag i am checking it with title to make it readable.
//NSString *title=[(UIButton *)sender currentTitle]; //to get name in ios
-(IBAction)choices:(id)sender{// i have used osx style
NSString *title=[(UIButton *)sender currentTitle];
if([title isEqualToString:@"Plus"]) plus=1;
else if([title isEqualToString:@"Minus"]) minus=1;
else if([title isEqualToString:@"Divide"]) divide=1;
else if([title isEqualToString:@"Multiply"]) multiply=1;
self.score=plus+minus+divide+miltiply;
}
-(IBAction)showScore:(id)sender{
NSString *choice=yourChoice?@"Hard":@"Easy";
NSLog(@"Score for %@ is %d.", choice, self.score);
self.scores[self.scores.count]=@(self.score);
//reset every value
youChoice=plus=minus=divide=multiply=score=0;
}
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solved how to check multiple buttons click and save the value on plist? [closed]